I'm not sure what you are trying to say, but if you are saying that you need all of the reflections from the walls, ceiling, and floors to get 3d effect, you are overlooking the fact that on well recorded software that information is already there. To not treat the critical reflection points will distort the original signals and you will lose the value inherrent in making recordings using minimal mic'ing with realistic spatial information. In other words, there goes your depth of field everyone seems to think is so important.