For the members that have 0 practical means to try object based audio I would recommend making channel based audio as immersive as possible using room treatments. Whenever I see a pic of a pair of expensive speakers next to a pristine selection of expensive components in a "naked" room it seems like a waste of good equipment. The acoustics in a room are at least 50% of the sound, maybe more. So, when you are budgeting for a system (it doesn’t matter what type, channel based or object based) make sure to budget for acoustics, room treatments, and a measurement device like REW, a Mini-DSP, etc. If the pics you posted of your system are in a room surrounded by hard, flat surfaces, a lot of windows, etc., think about doing an acoustic makeover for a MUCH more immersive channel based system.
When I had a professional acoustician who works with performance spaces, recording studios, etc. review the graph I posted above his response floored me. His comments were about what a good job I did in the BEFORE graph as in before the use of DSP. DSP is a great tool, but it ain’t a magic wand. You still gotta deal with the basics first. If I were starting all over I would just order a room kit from Sonitus for a one and done approach. If you got budget just hire an acoustician, it will likely be much less expensive than buying a new amp or new speakers. Check out the Sonitus website using this link:
and if you need the help of an acoustician in the US see: