Do NOT Blow Your Entire Budget on Two Channel Audio


Yes, two channel audio is here, and is not going away. However, object based audio is delightful, widely available on Tidal and Apple Music, and should be in the listening room of every music lover on the planet, not just "audiophiles. If you plan to be a music fan a year from now start building your object based audio system today. You will need:

1) A receiver/processor capable of Dolby Atmos.

2) A subscription to Tidal or Apple music.

3) A Firestick, ATV, or Nvidia Shield.

4) A minimum of 7 timber matched speakers and a subwoofer.

Once you experienced stereo would you ever go back to only mono? No, you would build a system capable of either mono or stereo. Now that object based audio has arrived do the same thing. Build a system capable of mono, stereo, AND object based audio. When Elton John heard Rocket Man in an object based format for the first time why did he demand to convert his entire catalog to Atmos? If you don’t know, then you need to go listen to Rocket Man in a good Atmos setup ASAP.

So, take your budget, DIVERSIFY, and get a good Atmos capable receiver or processor. Object based audio is NOT last decades surround sound or home theater. It is for MUSIC first, if you need a recommendation on how to allocate your budget feel free to post a question. Most importantly, you don’t NEED two systems, one for music and one for movies. A good object based audio system can play two channel music just fine. A two channel system on the other hand can’t play object based audio without a proper processor or receiver.

Greg Penny talks mixing Rocket Man in Atmos.

https://youtu.be/ggzfcUKDqdo?feature=shared

 

kota1

@mahgister I am not questioning the technology which is advanced crosstalk cancellation. I am stating that you cannot hear what is not there. He is marketing when claiming that most "well recorded" music has all this fancy info. It doesn't. You cannot hear spatial information that is not there. That is impossible.

You are right for sure....

I never contradicted that...

But there is  much acoustic information coming from the acoustic trade-off recording of each album which is lost in most stereo system headphone or speakers...

We can retrieve it without lost of the timbre perception...

That is enough for my music goal ... I dont need spectaculaqr complez 7.1 or 5.1 speakers...

thats my point...

Surround is not 3-D...

For this point of view this is revolutionary...

@mahgister I am not questioning the technology which is advanced crosstalk cancellation. I am stating that you cannot hear what is not there. He is marketing when claiming that most "well recorded" music has all this fancy info. It doesn't. You cannot hear spatial information that is not there. That is impossible.

 

@deep_333 Could you post a pic of your room with your 2 channel set up using Bacch? Id love to see that . Thanks in advance.

@moonwatcher

I’d rather studios simply create great sounding masters in two channels. That would be a START in the right direction.

I think you will really like this 10 minute video by producer Steven Wilson. He discusses how the process he uses is exactly what you describe, getting the BEST two channel master before doing anything else, especially with old recordings.

It Suddenly Became All About Atmos

@kota1 thanks for the link. I'll check it out. Steven Wilson is sadly one of the few out there who seems to care. I'm not against all this "spatial audio" stuff, but just don't see it becoming a mass market thing when so many are happy with a soundbar in front of their TVs. They either aren't going to spend enough to get multi-channel audio right or their significant other is NOT going to let them place speakers and cable all over their multi-functional living space. 

Would you rather have a "so-so" multi-channel set up or a "great" two-channel one for the amount of money you have at your disposal? To me that is the key question. To those with deep pockets and the desire, more power to you. Enjoy. 

On the other hand, say in 50 years or so, could we envision a room shaped like a ball and you sit in the middle in an easy chair and the whole room is planar speakers with "power steering" of a matrix sort controlled by DSP software?

Maybe the whole thing could be miniaturized into a "sound helmet" you could wear that wouldn't be as expensive and still give you the sense of space you are looking for.