07-05-12: CdcIMO, the answer is no. The total lack of ambient cues in an anechoic chamber results in purely BIDIRECTIONAL sound. That is very unnatural, since in the real world, sound is always to some extent OMNIDIRECTIONAL, due to the simple fact that the real world always has surfaces that reflect, diffuse, and diffract sound.
IMHO, the Holy Grail would be 100% CORRECT room interaction. So would an anechoic chamber which has NO room effects be the best room interaction?
Likewise, a purely bidirectional presentation of music in the playback space would be very unnatural, since in the recording space, the music was to some extent omnidirectional. Even when the omnidirectional ambient cues of the recording space are contained IN THE RECORDING ITSELF, a purely bidirectional presentation in the playback space will still not sound like the recording space.
IMO, the playback space must create an OMNIDIRECTIONAL PRESENTATION, because thats what the recording space always sounds like (unless, of course, the recording space is an anechoic chamber!). I don't mean that sound arrives at the listening position EQUALLY from all directions. I just mean that the playback space must have an omnidirectional reverberant field that emulates the omnidirectional reverberant field of the recording space.
IMO, the only time a purely bidirectional presentation will sound like the recording space is in binaural recordings, which are specifically designed TO EMULATE THE OMNIDIRECTIONAL PRESENTATION of the recording space. And that brings me to Foster_9s comment that
07-05-12: Foster_9While I agree with the spirit of this comment, which is to contrast real music with a stereo, I will quibble with the phrase music is being played in the room. I dont mean to be argumentative, but there is a genuine point to be made, which is this: A high end system should sound like music is being played in your listening room only if the recording contains FEW ambient cues of the recording space. In that case, you have the experience that They are here.
For me, a high end stereo is supposed to sound like music is being played in the room by real musicians, not by a stereo.
But if the recording contains ROBUST ambient cues of the recording space, then a high end system should sound like You are there. In other words, the system should create the illusion that you have been transported to the musicians, instead of the illusion that they have been transported to you. IME, the former illusion is much more difficult to achieve than the latter, largely due to the fact that the illusion that "You are there" requires a neutral listening room, and most listening rooms are far from neutral. FWIW, I elaborated on these ideas at great length in another thread.
All this results in an alternative answer to the OP's question...
A high end system should sound either like "they are here" or like "you are there."
Again, IMO, IME, etc.
Bryon