"If your system can recreate that "you are there" effect or "they are here" effect, then you are knocking on high ends door. Just don't expect this effect all the time since most recordings aren't made that well."
"You are there" versus "they are here" is a tricky one but a topic worth some additional analysis and discussion in order to understand what is possible and what is not practically in this regard.
Bryon hit the key point when he mentioned that sound is inherently omnidirectional. As such it is also inherently a 3 dimensional (actually 4 including time) phenomenon.
The reality of home playback of recordings that capture the spatial queues of what was performed live is that the acoustics of the room we listen in is never the same as where the recording was made. One of the biggest difference is often that of scale, ie a musical event in a large venue, like a symphony orchestra now occurs in a smaller one, your room. The original scale of what occurred cannot be matched accordingly in this case, but what can happen is an accurate "scale model" of the original can be reproduced in room at the smaller scale required.
Often if the scale of the source and target listening venues match, like say a small club setting to a decent sized listening room, the best results are possible in terms of accurately reproducing the original at the same scale.
So this is just one prime example of how recorded music can still sound like teh original live event if everything is done well. Often though, the best one can hope for is an accurate scale model of what was captured in the recording.
The perspective of the music from your listening position then comes into play as well. Sitting closer to the speakers might result in a perspective of the scaled down performance that makes it relatively seem as large as original (Hollywood plays this kind of trick all the time using scale models or CGI equivalents viewed from proper close perspective to make them seem as large as life).
"You are there" versus "they are here" is a tricky one but a topic worth some additional analysis and discussion in order to understand what is possible and what is not practically in this regard.
Bryon hit the key point when he mentioned that sound is inherently omnidirectional. As such it is also inherently a 3 dimensional (actually 4 including time) phenomenon.
The reality of home playback of recordings that capture the spatial queues of what was performed live is that the acoustics of the room we listen in is never the same as where the recording was made. One of the biggest difference is often that of scale, ie a musical event in a large venue, like a symphony orchestra now occurs in a smaller one, your room. The original scale of what occurred cannot be matched accordingly in this case, but what can happen is an accurate "scale model" of the original can be reproduced in room at the smaller scale required.
Often if the scale of the source and target listening venues match, like say a small club setting to a decent sized listening room, the best results are possible in terms of accurately reproducing the original at the same scale.
So this is just one prime example of how recorded music can still sound like teh original live event if everything is done well. Often though, the best one can hope for is an accurate scale model of what was captured in the recording.
The perspective of the music from your listening position then comes into play as well. Sitting closer to the speakers might result in a perspective of the scaled down performance that makes it relatively seem as large as original (Hollywood plays this kind of trick all the time using scale models or CGI equivalents viewed from proper close perspective to make them seem as large as life).